

- Rimworld prepare carefully relationship mod#
- Rimworld prepare carefully relationship mods#
- Rimworld prepare carefully relationship download#
Rimworld prepare carefully relationship mods#
Today I added ~17 more to the list (still untested) but the more mods it support, the cooler it is.
Rimworld prepare carefully relationship mod#
I can post my Mod Manager Modlist later for quick sharing/loading of mods. Here's my collection of mods I'm testing MP with. Unpack to your /Mods folder, activate and play.that's it. Here's the installation info for the Multiplayer Mod.
Rimworld prepare carefully relationship download#
Here's the download page for the Multiplayer Mod. Desyncs can be solved in a minute by letting the mod try to figure it out itself, or even quicker by having the host re-host the game (exit game to menu and host again) or the clients reconnect (exit game to menu and reconnect). 4-5 desyncs in 6 full, straight hours of play. I've played it with ~12 simple mods and it worked nicely. If you need the logs for it, tell me and I will send them over tomorrow.Įdit: I have since discovered that this is a vanilla issue and I have made a post about this in the forums.I've taken a quick look at this thread and there seems to be no mention of it, but there's a Multiplayer mod for Rimworld now. So if anyone knows a solution, please let me know. The game isn't supposed to delete pawns like this, back in the day I even saw an ex colony llama attack me in a manhunter pack, so this is not normal. Has anyone seen this and figured out what mod causes it? The only mod I can think of would be RuntimeGC or whatever it is called, but I am not running it.

This means that if the parents are deleted, the colonists stop being siblings. To clarify, if 2 colonists are for example brothers, they aren't linked directly to each other, but to common parents. This confirmed my suspisions that the game was clearing offmap non-colony pawns and taking all relationships with them. Now only the original parent relations get deleted, A and B are still siblings. So I test again, I spawn in person D and make them the parent of A and B. As soon as A and B stop being siblings, their parents also disappear. Then I load the save again, turn on dev mode and check again, but this time I turn on all relations. Then I save the game, quit to menu, load the save and after some time A and B are no longer related, but C is still A's spouse. To give an example, let's say A is B's brother and C is A's wife. More specifically, relationships, where the linking person was never loaded into the map. Relationships disappear after a save is loaded. I have already seen a post made about this about 2 weeks ago, but there was only 1 comment and it wasn't helpful, so I decided to ask about it too.
